![]() ![]() Several choices await us here, though it’s hard to say what sort of gameplay implications, if any, these have in the long run. Taking a break from his playing, the man asked us several questions about our upbringing, why we are pursuing the Kemono, and what our intentions are in this world. Nearby, an old man named Mujina with a monkey king mask and a beautiful Biwa – a short-necked traditional lute –, was found to be the source of the sound. Choosing to pet it, I received a boon and then heard some music that caught my attention. Sneaking up on the creature we had the option to pet it, or finish it off. In this first interaction with the kemono we were pursuing we made our first choice, and far from our last. Running deeper into the forest, our primary target is a deer-like creature with a zebra-striped body and an otherworldly horn shape. The first kemono you encounter are a sort of hybrid between a bird and a lizard, with a layer of moss covering their entire body. Kemono, not to be confused with kimono, are a type of mythical beasts that inhabit the game. ![]() Small butterflies flit about, tiny birds zip through the skies, and then there’s the kemono. Everywhere you look, the world is alive with life. A moss covered the ground, leaves from the nearby bushes reached towards the sky, with overgrown roots crawling up the side of the trees. It is lush and packed from wall to wall with greenery of all kinds. The game opens in a gorgeous forest called the Sacred Mountain Foothill. The second question – whether or not my newbie friends and family could play the game would need a more hands-on approach. The barriers to entry are gone, and I was overjoyed to hear it. This means that players that are far further into the game can jump into your game and help you break an especially tough boss, or just join you for a bit of fun. If not, well, you are just there to help. The person hosting will further their narrative, and if you happen to be at that same stage, yours will advance as well. I was very pleased to hear that the game features drop-in / drop-out cooperative play, and that up to three people could play as a hunting party. One of the primary questions on my mind was whether or not Wild Hearts would feature gameplay that my friends and family could enjoy, some of them being either new to the genre, or new to gaming in general, and whether that would be immediately accessible without excessive hoop jumping. When IGN has to write a ‘how-to’ document on your multiplayer, you just might have made it needlessly complicated. There are other hunting titles that require that the second player jump through an interminable amount of hoops just to join up with their friends. I don’t want to badmouth a competing product, but I feel like some direct comparisons are going to be made. ![]() There’s a whole lot to unpack here, so strap in, hunter – you’ve got a lot to learn. ![]() We recently got to go hands-on with the game unsupervised for about three hours, showcasing the beginning of the game all the way through several big bosses. Their newest game, entitled Wild Hearts, is a single-player or cooperative hunting simulator that puts the player into a heavily stylized version of Japan of yore, battling massive fantastic creatures using fast-paced combat and a few new tricks that should shake up this genre nicely. Embarking on a partnership between Omega Force, Koei Tecmo, and Electronic Arts as part of their EA Originals program, the team is looking to bring all of their considerable talent to bear on a completely new genre for them – monster hunting. They’ve put out some fantastic offshoots, and original titles these last few years, and now they are looking to tackle a behemoth of a genre – literally. Omega Force, the team responsible for such games as the Dynasty Warriors series, Attack on Titan, Dragon Quest, Hyrule Warriors, Persona 5 Strikers, Dragon Quest Builders, and Fire Emblem Warriors are on a bit of a roll lately. ![]()
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